Showing posts with label Kaerwyn. Show all posts
Showing posts with label Kaerwyn. Show all posts

Wednesday, July 17, 2013

Ideas for Kaerwyn

Okay, so I have the barest inkling for a town, but I was discussing it in the OOC, and I think I'm going to see where I can get with it.

The history of this town has a pretty strong single dividing line, unlike Fegov Endai. FE has eras. Post-aliens. Post-hurricane. Post-Giant Chaos Dragon. Post-Pixie Invasion. The last really bad harvest or traumatic event defines where you came in. This town really just has one. Before and after They came.

They are a race of psions, and somewhat powerful ones. They lack language entirely, and communicate telepathically instinctively, being able to read the minds of those around them, and being able to specifically project emotion and concept. As a result, They never really develop as individuals, and instead form a sort of collective hive mind of sorts. Basic conditioning comes into effect quickly in their life, and the children learn to think like others think, and to seek Approval in their life, and shun Disapproval. It works well for them, and They grew mighty on their world.

Of course, then some of them came to Kaerwyn. I'm still trying to work out why, just yet. Perhaps there was a catastrophe of some type that lead the pioneer to bring as many as he could to this (comparartively) safe new world. Perhaps they rifted in as a large group, a bus of them accidentally getting rifted. Perhaps any number of things. As I said. I'm still working that out.

The point is that They saw these various species muddling about in their 'lives', and saw the relative (FE level) squalor they were living in. And they Approved of the idea of making Their new home here, and helping the others as much as they could.

So They reached out. To as many of them as They could, listening to their thoughts, and sending their approval and contentment at thoughts they considered good. Sending concepts to them that were Approved and Good, and then responding to Bad and Disapproved thoughts with negative emotion and stark Disapproval.

Of course, this didn't work as well as they would have hoped. But it did begin to work. For the weaker willed, attacking Them was right out of the question. That was bad, and not Approved. You wouldn't want to do that. For those of some actual backbone, they had these beings in their head, and they couldn't get them out. They didn't have much in the way of magical muscle like FE does, and so many of them in the face of a growing horde of people being conditioned succesfully, did one of two things. They either fought back, or they fled.

Those who fought back didn't fare so well though. They waited too long. They tried to reason with their friends, even as they lost them to Them, all the while, losing the will to fight themselves. In the end, their last ditch attack was frought with spies within their ranks, bringing it down from the inside. It was frought with hesitations that would prove disastrous, and it was a simple failure. Survivors who could, fled. Survivors who could not were either put down as unruly creatures, or conditioned more intensely, if they were worth the effort for some reason.

There were those who were immune. They're still around. There were those who had the strength of will, and still have the strength of will to just stand against Them. They're still around. But they're not in the town anymore. It's not even their town anymore. It's Their's. They took back the name of their town Hinsurt Naimahear, and left. And travelled far enough away that they would be able to be free of Their influence. Some left. But many, such as those in FE, simply weren't willing to give up their home so easily.

Turns out, They're pretty industrious, and effective. And efficient, too. They have a strong communist setup, farms providing what they need, minerals being mined to allow for expansion and invention, and their affairs are kept in order with a strong defense.

Those who left to refound the town have done alright for themselves as well. They were the strongest and the smartest, and culled of the weak, they've turned themselves into a fairly militaristic authority. They're fairly initially distrustful of outsiders, never being able to be sure of who is controlled by Them, and are incredibly distrustful of psions and telepaths of any type.

They though, the psions. They, are a somewhat insular community themselves. They're used to new species now, and attempt to bring new arrivals into their network, but as it is, their numbers simply can't support much more, and the strong willed will often make it away from the town before they lose themselves to the collective.

It's something I'm working on, like I said. I might do more when I get home.

Wednesday, February 09, 2011

Update!

Well, there went five days of possible updates. You all missed such gems as me analyzing a dream I had last night, several random statements, a multitude of things I did not think I would hear as a child, and other random thoughts.

I'm going to use the time I have here to talk about the Lunes, or at least until I get tired of that thought process. The floor yields its infinte time to Sholto's creation.

As some of you may know, one of my hobbies is roleplaying, specifically tabletop games, which meshes well with my boardgaming hobby, but also a single IRC based roleplay that I've been involved with now for almost three years known as Kaerwyn. Kaerwyn is excellent by the way, and you should all play there. I'm Shadowlost there, and I will help you get involved if you feel the urge to do so.

It's a small community of twenty or so active players, and we have a blast with it. It's set in a 'nexus universe' which means that you can pretty well do anything you like, and play on it. It's tricky to explain, but hey, look right! There's a link! CLICK IT!

Yes though. Lunes. Sholto is a player there, and one of the younger ones at that. He's one of the more creative players, and created a universe in which the Lunes reside. They are for all intents and purposes, short anthropomorphic wolves which speak in the third person as a general rule. Silly sounding, eh?

Maybe, but the plots that I've had based on Xeva, the Lunes homeworld, have been some of the most engaging of those I've played, save for those set on another player's world... but that's a story for another time.

In any case, Xeva makes for an awesome sandbox. The elements are there for some really epic plots, and Sholto is kind enough to let you play in his sandbox to your heart's content, so long as it all makes some sort of sense. Like the demise of magic, and the rebirth of a new sort. Or a shunned noble's quest to redeem himself, and those like him who cannot touch the magic he sees as his birthright. Or the journey of a young woodsman to find what is right, and what is moral in a world he is new to, and a world he thought he knew. I have a character who is a Lunes, and he's one of the most fun characters I've had in years.

So yes. I know it's few to noone who reads this blog, but I hope someone does someday and comes to pay us a visit. You will not be disappointed.

Friday, January 28, 2011

Plot!

Plotplotplot!

Yup, it's plotting time on Kaerwyn again, and I'm having some fun with it this time. I gotta say, it really does help when a lifetime of sci-fi, and knowing the tropes helps your character keep up with technobabble.

And you know what? This plottage is inspiring me to do my own plot stuffs. I think I'll have to go down to the store and pick up this month's Discover. They've got some cool stuff in there, for weird science.

Also, Professor Layton is truly excellent.

Huzzah!