Sunday, July 21, 2013

Weird.

Okay. Quantum ways of figuring out whether there are multi-universes.

If you end up detecting an event that is so completely unlikely that it would be insane for this to be a natural occurrence. So it's not. And you can that it's not. So you assume it is a deliberaate occurrence. Two universes link. And now we have the passkey, we can rebuild it. And that's how you make a wormhole.

The position you were in relative to the other event, would influence how many universes you can go to.

This is called quantic drift. Quantic Drift.



"Hate," Gwyn counters flatly. "You can't hide from me. I used to be you. Think about it. I gave you one look. One look. And you built a whole story around it. You packed an awful lot of assumptions into one look, honey."

^^^^THIS IS A LINE FROM A TERRIBLE NOVEL!!! SOMETHING NOIR-Y. FILM NOIR-Y

Wednesday, July 17, 2013

Ideas for Kaerwyn

Okay, so I have the barest inkling for a town, but I was discussing it in the OOC, and I think I'm going to see where I can get with it.

The history of this town has a pretty strong single dividing line, unlike Fegov Endai. FE has eras. Post-aliens. Post-hurricane. Post-Giant Chaos Dragon. Post-Pixie Invasion. The last really bad harvest or traumatic event defines where you came in. This town really just has one. Before and after They came.

They are a race of psions, and somewhat powerful ones. They lack language entirely, and communicate telepathically instinctively, being able to read the minds of those around them, and being able to specifically project emotion and concept. As a result, They never really develop as individuals, and instead form a sort of collective hive mind of sorts. Basic conditioning comes into effect quickly in their life, and the children learn to think like others think, and to seek Approval in their life, and shun Disapproval. It works well for them, and They grew mighty on their world.

Of course, then some of them came to Kaerwyn. I'm still trying to work out why, just yet. Perhaps there was a catastrophe of some type that lead the pioneer to bring as many as he could to this (comparartively) safe new world. Perhaps they rifted in as a large group, a bus of them accidentally getting rifted. Perhaps any number of things. As I said. I'm still working that out.

The point is that They saw these various species muddling about in their 'lives', and saw the relative (FE level) squalor they were living in. And they Approved of the idea of making Their new home here, and helping the others as much as they could.

So They reached out. To as many of them as They could, listening to their thoughts, and sending their approval and contentment at thoughts they considered good. Sending concepts to them that were Approved and Good, and then responding to Bad and Disapproved thoughts with negative emotion and stark Disapproval.

Of course, this didn't work as well as they would have hoped. But it did begin to work. For the weaker willed, attacking Them was right out of the question. That was bad, and not Approved. You wouldn't want to do that. For those of some actual backbone, they had these beings in their head, and they couldn't get them out. They didn't have much in the way of magical muscle like FE does, and so many of them in the face of a growing horde of people being conditioned succesfully, did one of two things. They either fought back, or they fled.

Those who fought back didn't fare so well though. They waited too long. They tried to reason with their friends, even as they lost them to Them, all the while, losing the will to fight themselves. In the end, their last ditch attack was frought with spies within their ranks, bringing it down from the inside. It was frought with hesitations that would prove disastrous, and it was a simple failure. Survivors who could, fled. Survivors who could not were either put down as unruly creatures, or conditioned more intensely, if they were worth the effort for some reason.

There were those who were immune. They're still around. There were those who had the strength of will, and still have the strength of will to just stand against Them. They're still around. But they're not in the town anymore. It's not even their town anymore. It's Their's. They took back the name of their town Hinsurt Naimahear, and left. And travelled far enough away that they would be able to be free of Their influence. Some left. But many, such as those in FE, simply weren't willing to give up their home so easily.

Turns out, They're pretty industrious, and effective. And efficient, too. They have a strong communist setup, farms providing what they need, minerals being mined to allow for expansion and invention, and their affairs are kept in order with a strong defense.

Those who left to refound the town have done alright for themselves as well. They were the strongest and the smartest, and culled of the weak, they've turned themselves into a fairly militaristic authority. They're fairly initially distrustful of outsiders, never being able to be sure of who is controlled by Them, and are incredibly distrustful of psions and telepaths of any type.

They though, the psions. They, are a somewhat insular community themselves. They're used to new species now, and attempt to bring new arrivals into their network, but as it is, their numbers simply can't support much more, and the strong willed will often make it away from the town before they lose themselves to the collective.

It's something I'm working on, like I said. I might do more when I get home.